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PostPosted: Sat Mar 12, 2016 11:01 pm 
Special Agent
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Joined: Sun Jul 14, 2013 4:21 pm
Posts: 3818
Gray Carlyle wrote:
Marcos wrote:
Updated to work with 1.3 + DLC


Your mod seems to break the ancient emporium special projects. None of them are usable after finishing the research.

seems to happen without the mod.
The delta shields appear to work but apparently nothing else. hopefully that is bing fixed right now.

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PostPosted: Sun Mar 13, 2016 7:51 am 
Lt. JG
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Joined: Wed Feb 13, 2013 2:04 am
Posts: 46
Location: Hannover, Germany
Yep, sorry for that. Vanilla problem. Zeros last updates came right before I installed this mod.


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PostPosted: Sat Feb 18, 2017 1:56 pm 
Space Cadet

Joined: Fri Jan 03, 2014 11:38 am
Posts: 9
You for some reason made 1x1 shields more powerful per space than larger ones.

For example:
For class 3 shields you get more shielding per unit of ship space using a 1x1 than 2x2 or 3x3.
3500=1x1
3125=2x2
3333=3x3

It also appears to be more energy efficient per unit in consumption and per shielding and weighs less per space unit.


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